23 March 2019

The Whytak Wars - This is Not a Test Campaign



The fall came early to the Whytaks, the decimation was swift and unrelenting. While most never made it to the next day, some knew what was coming and made plans to ensure their survival...and least for a short time. 

Some say that because of the presence of the 'Mercan forces in Akland, we were targeted first.

Some say it was random, that nothing would have changed it. The inevitability of the fall making it easier to comprehend.

But still others, in muffled grunts from the overgrown forests, will tell you other stories....if they let you live.

The New Western Dominion has been established. But not all embrace the new order of things...

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We are about to undertake a campaign of post-apocalyptic warfare and survival here at Behind Enemy Lines using the awesome rule set, This Is Not A Test from Worlds End Publishing. We've had a game of this posted on our YouTube channel before but now you'll get to see a campaign in all its glory!

The best part of TNT is the campaign system, seeing your warband progress and thrive...or potentially die as they venture through the their adventures in the wastes.



And so, let us take a look at the warbands of the Whytaks.


3rd NWD Ranger Company, Delta Squad aka Goff's Ghosts

When the bombs fell a company of 'Mercan special forces were in Akland taking part in training exercises. Most of the members in the chaos and devastation that followed perished but a few survived and used their training to set up a peace keeping force for members of the area which was formerly West Auckland.

A local council had been formed and the Rangers become one of the official forces of the New Western Dominion.

Most squads are led by survivors of the original company or other special forces operatives that have been recruited. Delta squad of the 3rd Company are led by a former NZSAS member known as Ares due to his uncanny instincts in war.

Goff's Ghosts are named after a famous mayor of Akland who after being voted out of office in 2019 single handedly took over the Skytower and held it for several days. When the tower was finally secured Goff was nowhere to be found and to this day no one knows how he escaped.

As per tradition members of the Rangers only use their call signs and in the new world this becomes their new name.

The squad took heavy losses recently and only Ares and a few of his squad made it out. Artemis the scout and sniper never stays in one place long enough to be pinned down and Hunk the engineer had to be physically dragged away from the fight due to his stubborn nature.

The new recruits have passed basic training and while not up to what would have been original Ranger standards, these days its this small number of men and women who hold the line against all manner of dangerous mutants, criminals and beasts.


Its time for their first patrol in the wasteland that used to be Akland and for some it will be their last.



Blue Boys

The Enclave. A small bastion of civilization in the wastelands of Akland. Situated on what used to be known Pre-Fall as Te Atatu Peninsula, the Enclave survives due to 3 things. The fact it is surrounded on 3 sides by water, the large wall that cuts the 4th side off from the rest of Akland and the Blue Boys.

Immediately after the Fall, the man simply known these days as The Commish gathered as many of Akland's Police Force to the Peninsula as he could find. With the help of an AOS Commander, he managed to amass a considerable force, with an armoury to match and set about continuing to uphold their original mandate on a much smaller scale. Protect the public.


Over the years, many have tried to break to through the wall that stretches from the creek to the sea, that seals off the Enclave from the ravaged outside, but none have succeeded. This is mainly due to the tactical brilliance and ruthlessness of AOS Commander Wayne Bruce. Fiercely loyal to The Commish, Bruce enforces The Commish's will with an iron fist. Hideously disfigured when he was captured by a band of Raiders who held little love for the authorities before the Fall and even less after, Bruce is never seen without the armoured cowl that hides his face from the world and his trademark long leather coat. The mask, combined with his almost religious zealotry for wiping out Raiders and Muties has turned him into some sort of boogieman to the warbands in the surrounding area and only the bravest or the drunkest stand in his way when he leads one of his heavily armed excursion into the wastes.



The Wasted


The mutants simply known as 'The Wasted' have lurked in the Whytak mountains since the great fall, surviving by picking off the survivors stupid enough to venture into their rugged homeland. At first thought a myth to scare travellers, no one returns from the Whytak mountains. But a lone caravaner recently returned, bloody, mangled and completely mad. Jibbering about twisted beings with muscular frames and bone spikes protruding from their flesh. Telling tales of towering behemoth mutants and degenerates that feast on human flesh. Of hounds that have been malformed into nothing but hungry vicious freaks of nature. These rumours are now reality, as the mutants begin to run low on food, they are using their skills as expert hunters and bushmen to venture out of their home and find more victims to cannibalise.



The Bitches of the Bay

With the fall of the Akland and no longer confined to their bordello life, Lara takes control of the surviving girls and takes them to safety. They wander the wastes looking for suitable stock to further their Tribe, but only those women worthy of such glory. Having made their home in an abandoned 'Mercan bunker, they're armed to the teeth and not afraid to use the firepower. They'll never come under the yoke of any foolish man again, not while Lara still lives and breathes....

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